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Wargame red dragon china deck
Wargame red dragon china deck











wargame red dragon china deck

Maintaining the most efficient resources to forces conversion scheme are mostly replaced with the strategical re-dislocation and type/role-related control of the forces. Planetary Annihilation, Command & Conquer and Act of game series). The WRD gameplay are much more interesting than in a linear RTS games (like: StarCraft. (of course all units strength comparisons are of equal by required resources counts) The Red Dragon single-player features five solo-campaigns spanning from 1975 to 1991. The player need to hold reinforcement zones in order to bring in reinforcements. Then, as command zones are captured, CP or a Score Points required to win will be added during the battle at a faster rate. Each faction starts a battle with a deck of units with each unit worth a given number of Command Points, and the player can place out a limited number of units from that deck on the battlefield. The gameplay is still revolved around various modes of holding control zones on a large map, with a command vehicle required to capture the zone. There are a total of five playable campaigns in Wargame: Red Dragon of varying difficulties:Īll features from Wargame: AirLand Battle retained. The two superpowers battle fiercer than ever on a new battleground, Asia, joined by their new allies: Japan, China, North Korea, South Korea, Australia and New Zealand.

wargame red dragon china deck wargame red dragon china deck

1991 – War between NATO and the Pact intensifies.













Wargame red dragon china deck